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Question by aryantech · Dec 13, 2015 at 02:47 PM · scripting problem

Error in code

I am trying to make a ball move but even though my code is right an error is being displayd The code I am using is

 #pragma strict
 
 var rotationSpeed = 100;
 
 function Update () {
 var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
 rotation *= Time.deltaTime;
 rigidbody.AddRelativeTorqe (Vector3.back * rotation);  
 }

I don't know why it is coming but the error is-

"Assets/BallControl.js(8,1): BCE0144: 'UnityEngine.Component.rigidbody' is obsolete. Property rigidbody has been deprecated. Use GetComponent() instead. (UnityUpgradable)"

and-

"Assets/BallControl.js(8,11): BCE0019: 'AddRelativeTorqe' is not a member of 'UnityEngine.Component'. "

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Answer by OncaLupe · Dec 13, 2015 at 09:50 PM

As it says, 'rigidbody' call was removed from Unity. It used to be used as a quick access to an object's Rigidbody component. However, it was just a shortcut and ran a GetComponent() call in the background. They removed it because GetComponent() is slow and should not be used repeatedly. The best way to use it is storing the reference in Awake()/Start() and using the saved variable.

Also, typo in 'AddRelativeTorqe', should be 'AddRelativeTorque'.

 #pragma strict
 
 var rotationSpeed = 100;
 var myRigidbody : Rigidbody;
 
 function Start ()
 {
     myRigidbody = GetComponent.<Rigidbody>(); //Store a reference to this object's Rigidbody
 }
 
 function Update ()
 {
     var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
     rotation *= Time.deltaTime;
     myRigidbody.AddRelativeTorque (Vector3.back * rotation);
 }
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