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Question by Nolirneen · Mar 18, 2011 at 06:09 AM · textguitextguilayout

Inserting text into GUILayout Box?

Hello. I've a problem putting in text into my GUILayout box. Here is my script:

function OnGUI()

{

GUILayout.BeginArea( Rect( 2, Screen.height 50, 50, 55 ), "Testt", GUI.skin.window);

guiText.text.enabled("Hello"); guiText.pixelOffset = Vector2 (30, 20);

GUILayout.EndArea();

}

I have other functions inside the box as well, not shown here. I just want to put in a text for display purposes only; no functions whatsoever.

This script can't be compiled; what am I doing wrong?

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Answer by Nolirneen · Mar 21, 2011 at 03:45 AM

Ok, I've found a solution - add a label inside the GUIbox.

function OnGUI()

{

GUILayout.BeginArea( Rect( 2, Screen.height 50, 50, 55 ), "Testt", GUI.skin.window);

GUI.Label (Rect (30, 100, 100, 30);

GUILayout.EndArea();

}

I realised that the few sets of numbers in the brackets are coordinates for where the GUI is to be placed. =)

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Answer by Lab013 · Mar 18, 2011 at 06:30 AM

If I might recommend you take a look at the GUI documentation, GUILayout documentation, and GUI tutorial in Unity's Documentation, I think that'd help you out a lot. That being said, I think this is what you wanted to do:

function OnGUI()

{

GUILayout.BeginArea( Rect( 2, Screen.height 50, 50, 55 ), "Testt", GUI.skin.window);

GUILayout.Text("Your text here!");

GUILayout.EndArea();

}

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avatar image Nolirneen · Mar 18, 2011 at 07:17 AM 0
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Hmm I tried this by itself, but it can't compile. =\

avatar image Lab013 · Mar 18, 2011 at 09:25 PM 0
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What error does it give?

avatar image E2R_Ben · Jun 20, 2012 at 12:07 PM 0
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Assets/Scripts/$$anonymous$$enus+gui/$$anonymous$$ain_menu.js(16,15): BCE0019: 'Text' is not a member of 'UnityEngine.GUILayout'.

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Answer by E2R_Ben · Jun 20, 2012 at 01:44 PM

I think you might want to use this:

 GUILayout.TextArea ( "Hello World\nI've got 2 lines...", 200);

See http://unity3d.com/support/documentation/ScriptReference/GUILayout.TextArea.html

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