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Collada animation import doesn't make SkinnedMeshRenderer
I'm trying to import a skinned, textured mesh, made in Cinema4D 11.5, into Unity 3.0.
What happens is that the smoothing groups are wrong and some quads are missing (not flipped, missing). The animation does import correctly.
After trying a few formats, it turns out that saving as Collada and then importing, will show the mesh correctly. It also shows the bones and it will animate them (you see this when you attach a cube to one for example). However, the mesh itself doesn't change.
When I compare the C4D game object to the Collada game object, the difference is clear. The C4D version has as first child "Root" with a SkinnedMeshRendered attached to it with the correct material and Mesh. The Collada version has as first child "ID10" but without any Component.
I am almost certain if I could manually add a SkinnedMeshRenderer Component to the Collada version, it would work.
Thanks in advance!
Answer by pardox · Nov 24, 2010 at 06:29 AM
try to use the native c4d format, unity should detect the format and give you the instruccions necesary to install the plug in.
i has the same error, the complex poligons make holes inside unity, this is new, the unity 2.6 version dont has this problem.
solution:
triangulate
good luck!
and grettins from Mxico. :P
O$$anonymous$$ so what you're saying is that if I triangulate the whole thing I won't get the broken smoothing groups. That would be great, I'll post back here if it works.
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