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Cinema 4d animation imports play under 0 on Y axis
Im using C4D R15 and I finally figured out how to get my model preped and ready to work with Mecanim in Unity. The problem is my animations I make in C4D do what I want them to do but when I press play to test in game, the mesh transports down on the Y axis so he does the animation while half in or under the floor. When I look at the transform position everything stays pretty much where it needs to be. Even his Collision box is in place. Just the mesh is under the floor.
In C4D my null "Root" object is at 0,0,0 (where I believe it should be) and in unity My character is placed at 0,0,0 (and looks fine in position before I press the play button and when playing any other animations)
I have tried Going into the animation and baking the Root Transform Rotation, Root Transform (Y) bot based on Original and Root Node. I have not played with the Offset as I have not seen this changed in any of the stock animations...
Any help would be appreciated, Thanks.