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Question by Alamino · Mar 16, 2015 at 12:39 AM · javascriptbuildaudioeditor-scriptingopen

BCE0005: Unknown identifier: 'EditorUtility'.

Hi, I have a problem in build the project. More precisely with the line

var path = EditorUtility.OpenFilePanel.

I read that I must to put this script into Editor folder, but when I do this, I can't put the script in the scene. I need to open a file panel and get a audio file.

 var music     :AudioSource; 
 var url       :WWW; 
 var tex       :WWW;
 var audi      :AudioClip;
 var pant      :Material;
 var mov       :MovieTexture;
 var butt      :UI.Button;
 var state     :AudioDataLoadState;
 
 
 function Start () {
 
 }
 
 function Update () {
 
 butt.onClick.RemoveAllListeners();
 butt.onClick.AddListener (click);
 if(audi != null){
 state = audi.loadState;
 if(audi.loadState.Loaded)                    
 music.clip = audi;
 
 }
 }
 
 
 function click () {
 
 
 var path = EditorUtility.OpenFilePanel(
                     "Open music file",
                     "",
                     "wav");
             if (path.Length != 0) {
                 url = WWW("file:/" + path);
                 }
 
 audi = url.GetAudioClip(false,true,AudioType.WAV);
                 
 }    
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avatar image meat5000 ♦ · Mar 16, 2015 at 01:26 AM 0
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"Asked 46 $$anonymous$$utes ago"

"Answered 1 hour ago"

Some magic just happened there.

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Answer by meat5000 · Mar 16, 2015 at 12:09 AM

Its an editor functionality. It doesn't go in to the scene.

Follow closely the example from the docs.

Copy and paste the example to a file and name it as the class is named. Place that file in your editor folder (This step seems to not be necessary in Unity 5).

Make a new file and paste this, then place it on an object:

 #pragma strict
 
 var test : EditorUtilityOpenFilePanel = new EditorUtilityOpenFilePanel();
 
 function Update ()
 {
     if(Input.GetKeyDown(KeyCode.F))
     {
         EditorUtilityOpenFilePanel.Apply();
     }
 }

The example from the docs requires that first you select a texture somewhere in your project explorer. The new code activates the method after you press F.

If you dont select a texture first you get a Cast error.

Once this works, modify it to suit your need.

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