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InSpirationhh · Sep 03, 2020 at 02:41 AM ·
2dlightingpost processingtopdownvolume
How to apply light on post processing volume
Hello! I've been on a top down shooter game recently and I've run into a problem. I added a global volume (post-processing) to mimic the blood effect when player health runs low, and it works pretty well when there is no light. However, when I updated the scene to 2D lighting, when there is no global light, the blood effect is not quite visible. I'm wondering if there is a way to show the effect while there is no or little global light present in the scene. Any help is greatly appreciated!
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