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               Question by 
               SoshJam · Mar 05 at 06:15 AM · 
                2dpost processingvolume  
              
 
              Post Processing volume with 2d collider
I'm making a 2d game and I want to enable a vignette when a player enters a certain area. I can't figure out how to use a local volume to make this happen, because even as the camera enters the area, it doesn't enable the effect. I know it's not a problem with the volume because the vignette applies in the scene view as well.
I could use a global volume and enable/disable it but a local volume would be way easier.
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              koobas.hobune.stream
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