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Question by kropcik · Jun 22, 2011 at 01:44 AM · terraintriggerterraincollider

need trigger + collide

Hi there. i have some [fireBall] which have rigidbody and checked as Is Trigger.

Then player have code like this:

unction OnTriggerEnter( hit : Collider ) { if(hit.gameObject.tag == "respawnPoint") { dead = true; HealthControl.LIVES -= 1; }

 if(hit.gameObject.tag == "enemyProjectile")
 {
     gotHit = true;
     HealthControl.HITS += 1;
     Destroy(hit.gameObject);
 }

}

everything is fine, just how should i do, that fireBall would collide on walls or terain? Becouse now fireBall is going through terain, walls, mountains, etc..

Thank you very much.

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Answer by aldonaletto · Jun 22, 2011 at 04:48 AM

This is happening because you've set Is Trigger to true. It seems you need a trigger to detect "respawnPoint", but usually it's not a good thing the "enemyProjectile" to be a trigger. Uncheck Is Trigger in the FireBall object and detect it in OnCollisionEnter (or OnControllerColliiderHit, if the player is a Character Controller):

 function OnTriggerEnter( hit : Collider ) { 
   if(hit.gameObject.tag == "respawnPoint") { 
     dead = true;
     HealthControl.LIVES -= 1; 
 }

 function OnCollisionEnter( hit : Collision ) {
 // function OnControllerColliderHit( hit : ControllerColliderHit) {
   if(hit.gameObject.tag == "enemyProjectile") {
     gotHit = true;
     HealthControl.HITS += 1;
     Destroy(hit.gameObject);
   }
 }
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Answer by kropcik · Jun 22, 2011 at 10:57 AM

Yeah, firstly i used: OnControllerColliderHit( hit : ControllerColliderHit)

but problem is If i want the code to work with OnControllerColliderHit (), i need to move with my playerCharacterController. If I stand still, when enemyProjectile hits player, nothing happens.

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