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Question by RealFighter64 · Jun 21, 2015 at 11:37 AM · collisionterrainterraincollider

Terrain - Detect collision coordinates?

Hi, I'm making a game where as things collide with the ground (a Terrain object) the floor is coloured. I have made a class where I can paint specific coordinates on the Terrain, however I don't know how to get the coordinates where the object hits the Terrain. Does anyone know a way to do this?

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avatar image MegaChuck64 · Jun 21, 2015 at 06:04 PM 0
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I'm a little confused, are you coloring the entire terrain object, or just part of it?

avatar image RealFighter64 · Jun 22, 2015 at 06:33 AM 0
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I'm only painting the general area where the object collides.

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Answer by lugduweb · Jun 22, 2015 at 07:31 AM

Look here: http://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html The contact point is the thing you are looking for.

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     
     
     void OnCollisionEnter(Collision collision) {
         foreach (ContactPoint contact in collision.contacts) {
             Debug.DrawRay(contact.point, contact.normal, Color.white);
         }
         
         
     }
 }

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