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Question by castor · Feb 01, 2013 at 08:18 PM · colorlerp

Change color between 2 values mid game.

I know this must be incredibly simple but I'm very lost.

What i want to do is get a color to go from value a to b at a certain moment. I realized that I can do this at the start using this

 transform.renderer.material.color = Color.Lerp(Color.black, keywordColor, Time.time);

Since Time.time is still 0 when the game starts.

Later on I want to do this again but since Time.time is already higher than one I can never get the transition from value a to value b...

I tried to go even simpler and being able to do a Mathf.Lerp between 1 and 0 and cant figure it out, whenever i try to do it other than right at the start of a game it doesn't work.

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Answer by Loius · Feb 01, 2013 at 08:30 PM

Capture the time at the start and treat that as zero.

A la:

  function StartLerp() {
    lerpstart = Time.time;
  }
  function UpdateLerp() {
    if ( Time.time - lerpStart > 1 ) lerpStart = Time.time - 1; // and send some message that it's time to stop the lerp
    color = Color.Lerp( from, to, Time.time - lerpstart );
  }








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avatar image castor · Feb 01, 2013 at 08:52 PM 0
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Gotcha, thanks for the idea, I ended up changing the StartLerp() slightly to fit my needs but it worked perfectly!

avatar image castor · Feb 01, 2013 at 09:08 PM 0
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And how would I go about making this go faster or slower?

avatar image castor · Feb 01, 2013 at 09:12 PM 0
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Just understood.. by multiplying with a number higher than 1!

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