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Question by thepunkoff · Jun 08, 2019 at 02:12 PM · colorlerp

How to make two colors lerp independently in this code?

I'm trying to animate the appearance of a text block. I want the block color alpha to stop at 86% full alpha, and text color to stop at full alpha.

 private IEnumerator Appear(GameObject go, float appearTime)
 {
     animating = true;
     float colorAlpha = go.GetComponent<Image>().color.a;
     float textAlpha = go.GetComponentInChildren<Text>().color.a;

     float interpolator = 0;
     while (animating)
     {
         interpolator += Time.deltaTime / appearTime;

         colorAlpha = Mathf.Lerp(colorAlpha, 0.86f, interpolator);
         textAlpha = Mathf.Lerp(textAlpha, 1, interpolator);

         Color newBlockColor = go.GetComponent<Image>().color;
         newBlockColor.a = colorAlpha;
         Color newTextColor = go.GetComponentInChildren<Text>().color;
         newTextColor.a = colorAlpha;

         go.GetComponent<Image>().color = newBlockColor;
         go.GetComponentInChildren<Text>().color = newTextColor;

         if (interpolator >= 1)
         {
             animating = false;
             break;
         }
     }
     yield return null;
 }

Maybe im making it more complicated? Compiler didn't allow me to change color directly, cause its a struct. I also know there's Color.Lerp() method. Is it better in any way?

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Answer by fafase · Jun 08, 2019 at 03:41 PM

You are using Lerp wrong.

 Mathf.Lerp(start, end, ratio);

so it should be like this:

  private IEnumerator Appear(GameObject go, float appearTime)
  {
      Image image =  go.GetComponent<Image>();
      Text text = go.GetComponentInChildren<Text>();
      float interpolator = 0;
      while (interpolator < 1)f
      {
          interpolator += Time.deltaTime / appearTime;
 
          Color iCol = image.color;
          iCol .a = Mathf.Lerp(image.color.a, 0.86f, interpolator);
          image.color = iCol ;
 
          Color tCol= text.color;
          tCol.a = Mathf.Lerp(text.color.a, 1f, interpolator);
          text.color = tCol;
 
          yield return null;
      }
  }

For struct, you need to first store the value, modify it and pass it back. I guess this should work. I also remove some of animating variable and check as you can make it happen in the while check.

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avatar image thepunkoff · Jul 07, 2019 at 04:10 PM 0
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Thanks a lot!

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