Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by glowingslab · Jul 01, 2011 at 11:35 AM · terrainwinddetailmesh

Detail mesh plants don't wave around pivot point.

When placing detail meshes on terrain the plant meshes seem to glide across the ground in the wind rather than waving around their own pivot point. What is making this occur?

I've tried editing the meshes that Unity provides and I've made my own in 3DS Max with the pivot point centred at the base of the plant but they all behave in the same way.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image God-at-play · Sep 29, 2011 at 06:29 PM 0
Share

I've come across this bug, too.

Because I have customized the grass shader, I'm noticing that the detail meshes have their own shader that seems independent from the grass (because lighting is different than the grass), even though "Grass" is selected as Rendering mode. So maybe it's possible to fix the problem by editing the shader? Not sure but I'm gonna look into it.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by God-at-play · Sep 29, 2011 at 07:04 PM

Based on a forum post I just found, the answer is to paint the vertex color alpha value to match how much the wind should move it.

So at the bottom of your detail mesh, the alpha should be black, and at the top some higher value depending on how much it should sway with the wind.

This seems to be a documentation bug in the Detail Mesh reference page.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Wind: Detail meshes for rocks moving from wind? 1 Answer

Can I stop some things in terrain > paint details from moving with the wind? 1 Answer

Detail mesh pipeline 1 Answer

Does the grass texture I add effect detail meshes that have the render mode "grass"? 0 Answers

Wind for trees and detail mesh painting, they just don't work at all 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges