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Question by rok-kompan · Mar 06, 2015 at 01:10 PM · unity 5audio

Will there be an event system in the new audio in Unity 5

The fancy mix controls, dandy routing, effects etc all sounds great. But what about some basic event system like like playing random sound of a group of clips, random pitch/volume of one sound, loop crossfades etc?

I can't find that info anywhere.

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Answer by tanoshimi · Mar 06, 2015 at 01:15 PM

Unless I'm mistaken, you play random sounds from an array at random pitch/volumes in Unity 5 exactly the same way as you did in Unity 4. i.e.

 // Pick a random clip from an array
 public AudioClip[] audioClips;
 audioSource.clip = Random.Range (0, audioClips.Length);

 // At a random pitch
 audioSource.pitch = Random.Range(0.95f, 1.05f);

 audioSource.Play();
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