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Why am I getting GI Banding?
So i'm messing with this new Unity 5 GI stuff (like everyone else, it feels), and here's some problems i'm running into that I hope someone else figured out already?
Here's a screenshot of the intense banding that i'm getting, (Photo's levels were enhanced a bit to make it more obvious)
Here are my settings used in the lighting window,
I tried upping my realtime resolution to 1 (i think that's default) but it wasn't helping much.
not sure about unity 5, but on 4.x i was going to light-map texture and changing compression to solve that issue :)
yeahhh i remembered bumping into that in 4.x, but this is currently not baked lighting, it's the realtime GI :(
I kind of worked around it? The setting may have been too dark? When I added some lights in the area it fixed/hid the problem, but i'm sure theres a better way around it :|
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