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Question by Quaker_SDR · Aug 26, 2014 at 01:29 PM · windowsrecognitiongesture

Help - Kinect for windows v2, Gesture recoginition

I am new to Kinect - unity3d.

Openni is needed for the gesture recognition?

How can we make our own gestures in the Unity3d, How do we use the default gestures in kinect like push,pull, swipe?

Any good reference is much apperciated.

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avatar image Andres-Fernandez · Aug 27, 2014 at 07:56 AM 0
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This is more a guidance request than a Unity related question, and it should be asked in the forums.

However, I think we can help you (just a little bit).

Openni is needed for the gesture recognition?

No, you don't need to use OpenNI within Unity. There are other solutions that can be found in the asset store. If you are new to Unity, you should check the tutorials

How can we make our own gestures in the Unity3d, How do we use the default gestures in kinect like push,pull, swipe?

Some of the packages from the asset store come with gesture recognition.

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Answer by tanoshimi · Aug 27, 2014 at 09:47 AM

You don't need OpenNI - so long as you can access the data of the skeleton being tracked, that's all you need. Gesture recognition itself is not complex, but it requires some thought as to exactly what constitutes the particular "gesture" you are trying to capture. Take, for example, the "Wave" gesture:

alt text

  • The arm is extended to the side parallel to the floor.

  • It is bent at the elbow so that the forearm initially points vertically up.

  • The forearm is then pivoted at the elbow to move back and forth in a plane parallel with the shoulder.

It is not difficult to test for these conditions algorithmically, within a certain chosen duration, allowable movement zone etc. to determine whether the user is waving. Of course, this is a somewhat rigid approach and you might prefer to use a neural network and a set of training gestures, but this should get you started.


wave_gesture.jpg (16.7 kB)
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Answer by Quaker_SDR · Aug 27, 2014 at 12:11 PM

Thanks a lot.

I have started with my own simple swipe gestures for now, how can we check whther he is certain distance from camera?

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Answer by kirillrybin · Nov 25, 2014 at 04:14 PM

Check new Unity3D packages for Kinect v2 http://go.microsoft.com/fwlink/?LinkId=513177

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