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How do I batch procedural objects?
For my mobile infinite runner style game, I have procedurally generated 'sections' that move towards the player to simulate speed and get periodically recycled and sent to the back of the line after they cross a certain distance. These sections have all the same textures and materials. Is there a way to batch them even though they're moving?
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Answer by tanoshimi · Mar 01, 2015 at 06:26 PM
Yes, subject to the requirements of dynamic draw call batching: http://docs.unity3d.com/Manual/DrawCallBatching.html