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This question was closed Mar 01, 2015 at 07:31 AM by tanoshimi for the following reason:

Too subjective and argumentative.

Original iPhone, or iPhone 6? There's a big difference. Either way, it is very unlikely to be vert count that kills your framerate.

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Question by jpthek9 · Mar 01, 2015 at 07:12 AM · mobileperformanceverticesdrawcallsmobileoptimization

Vertices limit for iOS?

I realize this question is very broad as a host of other factors affect the performance of the game but I like tangible goals/requirements/borders to work with. Is there a ballpark number of maximum amount of vertices for a game on the iPhone before frame rate starts to suffer? What's a good number I should shoot for?

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avatar image Girish-sruthkia · Apr 27, 2015 at 04:02 AM 0
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In general for mobile platform u can use up to 100k triangles in per frame camera frustrum.

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