Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sauliuc · Jul 13, 2011 at 11:11 AM · gamestyle

time machine game with Unity3D

Sorry can I make "time machine game" with Unity3D ?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image save · Jul 13, 2011 at 12:50 PM 0
Share

You don't have to apologize for questioning, although you can be a more frequent user of the search function on the top-right of UnityAnswers-page. ;-)

avatar image Bunny83 · Jul 13, 2011 at 01:23 PM 1
Share

Don't post the same question multiple times!!

http://answers.unity3d.com/questions/142941/time-machine-game-with-unity3d-and-playmaker.html

You can edit your question at any time if you want to improve your question. Besides that "is-it-possible"-questions are quite useless since nearly everything is possible and "time machine game" is not really a specific description what you want to do...

avatar image Sauliuc · Jul 13, 2011 at 02:05 PM 0
Share

want to do like a delorean from film "Back to the Future", with changing objects that these was not constructed early in time. 3D action game.

avatar image Waz · Jul 13, 2011 at 02:09 PM 0
Share

To make a hover-board, just remove the $$anonymous$$eshRenderer for the wheels while leaving the WheelColliders in place.

avatar image save · Jul 13, 2011 at 02:12 PM 0
Share

Then you simply want to have a look at Application.loadLevel or Object.Instantiate and Object.Destroy.

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Waz · Jul 13, 2011 at 11:15 AM

Time.timeScale cannot be set negative. So you have to fake it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by save · Jul 13, 2011 at 12:48 PM

In addition to Warwich Allisons answer:

Make sure to use the search-function, the question has been answered before. There you'll find answers like this.


The quick solution is called EZ Replay Manager.

Arrays: You could store object positioning in arrays where you, at rewind, loop through each array backwards for the corresponding objects.

Animations: Another technique would be to record animations at runtime and play them reversed at specified events.

Have a look at: Animations, AnimationCurve, AddKey

Later (when the asset is ready), this will be inspiring as of parts of the implementation: Physics To Animation Tool

Both techniques mentioned will also record possible stuttering, which would need some sort of interpolation technique (a lerp perhaps) between positions. You'd also have to keep track of the real time to sync the events. In addition to that (quite inconvenient problem) is that some objects have trouble rewinding, such as the particle system. Go with the EZ Replay Manager-Asset to, not only save, but rewind and fast-forward your time. ;-)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

getting udp package info inside unity (GlovePIE) 0 Answers

Is there a best suited modeling "style" for Unity? 2 Answers

Cinematic Playback Animation 1 Answer

I need help with a script(brauche hilfe mit einen Script) 0 Answers

Changing prefabs to 2D images 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges