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Floating Origin TrailRenderer
Hi all, I'm making a game that has a floating origin, but I'd like to use trails on some objects.
Now, since there is a floating origin, objects sometimes get warped a rather large distance, and with a trailrenderer that just looks bad to have a really long trail to some point far off in the distance.
I had the thought to write a script that would allow me to use a LineRenderer as a trailrenderer, but being unable to access the vertices on a linerenderer is making that rather challenging.
So any suggestions either on how to 'warp' a trailrenderer such that it's trail remains the same relative to the object it's attached to, or on how to make a linerenderer behave like a trailrenderer?
Did you ever manage to solve this? I'm having the same problem and still looking for a solution.
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