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Object trail/tail
Hello!
I have a smoke tail texture. I want to make a meteorite trail effect. I tried TrailRenderer, particle system Trails mod Particles and particle system Trails mod Ribbon. I also tried all the Texture Mode options. In all cases, the result is the same: the taxura follows the object. I want the texture to not move along the line.
Are there ways to do so?
File 1 - How do I need File 2 - How do I get
Answer by privatecontractor · Jan 22 at 10:14 AM
Just go with this settings: (in particle effect tab): Simulation Space to : World instead of Local (so emmited particles will be attached to world..
And Emmision by Distance (so Metorite will emite the particles during movement)... probably do no need emit trough time/burst...
Hope will do.
Thanks for the answer! But that's not what I need. I want the trail to be a line with my texture (Like in the Trail Renderer). I don't want the meteorite to emit many individual particles.
Hi, sry I' confused, can you clear this up: your comment is opposite from initial Question:
vsI want the texture to not move along the line.
I want the trail to be a line with my texture (Like in the Trail Renderer).
Also *.gifs that you attach are not trail render thing. They are emission through distance.
File 2 is just TrailRenderer.
I replaced the smoke texture with an abstract wavy line texture to make my question clearer. With the TrailRenderer and other tools I've tried, the texture trails behind the object like a tail. I want the object to kind of leave the texture as a trace behind it (Like a trace from a tire ).
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