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Question by Fabio2300 · Apr 14, 2020 at 02:26 PM · 2dparticlesystemlinerenderertrailrenderer

2d bullet trail

Hello there. I'm making a 2d shooter game and I'm stuck with the "shooting trail". What I'm trying to make is something like this: https://imgur.com/45LjlY1 (the game is Strike Force Heroes). The shooting system uses the 2d raycast instead of physical bullets. What I've used so far: 1. Line Renderer, I've managed to make those random lines but they look like stretched triangles, can't manage to get the lines with round edges 2. Trail Renderer, basically the same as the Line R, but I've instantiated a bullet at the start and moved it fastly towards the point where I shot. Same problem with the size of the endings of every line, they all look like stretched triangles. 3. Particle System, here I've used the same method with the Trail R, but overall it doesn't look like a straight line, plus I don't know how to make multiple lines instead of one single. Any ideas or help is really appreciated.

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