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Question by dansav · Jun 12, 2012 at 06:19 PM · iosiphoneparticlesdrawcalls

drawcalls using particles on ios

I want to use some particles on ios but I'm confused about how they work. Does each particle require 1 draw call? I've heard that it's important to limit the number of draw calls if possible to around 40 which seems difficult if there are more than a 40 particles in a scene.

Does the new 3.5 particle system use particles more efficiently than the old particle system?

Thanks for any tips on using particles on ios,

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Answer by HeliosDoubleSix · Aug 21, 2013 at 04:59 PM

The problem isnt the draw calls but the fillrate/overdraw

http://answers.unity3d.com/questions/149597/bad-slowdown-with-particles-on-ios.html

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