Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Nov 03, 2012 at 12:41 PM by Griffo for the following reason:

Solved

avatar image
0
Question by Griffo · Nov 03, 2012 at 12:02 PM · physicscollidersoverlapspherephysics.overlapsphere

Physics.OverlapSphere

Hi, can I use

 Physics.OverlapSphere

to detect a character controllers instead of colliders? As the code below gives error - InvalidCastException: Cannot cast from source type to destination type.

 var InRange : CharacterController[] = Physics.OverlapSphere(enemylocation, blastRadius);

Thanks.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jesdisciple · Jun 24, 2013 at 04:44 PM 0
Share

No follow-up? What was the problem?

avatar image Griffo · Jun 24, 2013 at 06:24 PM 0
Share

This is what I done in the end and works fine now -

 // Apply damage to the Enemy acording to where they are in the blast radius
 function AreaDamageEnemies(location : Vector3, radius : int , damage : int ){
 
     var objectsInRange : Collider[] = Physics.OverlapSphere(location, radius);
                     
     for (var col : Collider in objectsInRange){
 
         while(i < objectsInRange.length){    // Go through the objectsInRange array (objects in the Physics.OverlapSphere radius)
 
             while(j < myArray.length){    // Check through the myArray array every time the objectsInRange array increases by 1
 
                 if(objectsInRange[i].name.Contains(myArray[j])){    // If there is a match apply damage in respect to where they are in the blast radius
 
 // Linear falloff of effect    
                     var proximity : float = (location - objectsInRange[i].transform.position).magnitude;
                     var effect : float = 1 - (proximity / radius);
                     var enemyNumber = ConvertToInt(objectsInRange[i].tag);    // Extract the number from .name or .tag
 
 // Apply damage to the Enemy
                     switch (j){
 
                         case 0:
                             globalVarsScript.terroristType1Health[enemyNumber] -= (damage * effect * rpgAffectOnTerroristType1);
                             break;
                         case 1:
                             globalVarsScript.terroristType2Health[enemyNumber] -= (damage * effect * rpgAffectOnTerroristType2);
                             break;
                         case 2:
                             globalVarsScript.terroristType3Health[enemyNumber] -= (damage * effect * rpgAffectOnTerroristType3);
                             break;
                         case 3:
                             globalVarsScript.terroristType4Health[enemyNumber] -= (damage * effect * rpgAffectOnTerroristType4);
                             break;
                         case 4:
                             globalVarsScript.sentryGunHealth[enemyNumber] -= (damage * effect * rpgAffectOnSentryGun);
                             break;
                         case 5:
                             globalVarsScript.droidBoxHealth[enemyNumber] -= (damage * effect * rpgAffectOnDroid);
                             break;
                         case 6:
                             globalVarsScript.droidCylinderHealth[enemyNumber] -= (damage * effect * rpgAffectOnDroid);
                             break;
                         case 7:
                             globalVarsScript.droidSphereHealth[enemyNumber] -= (damage * effect * rpgAffectOnDroid);
                             break;
                         case 8:
                             globalVarsScript.mechHealth[enemyNumber] -= (damage * effect * rpgAffectOn$$anonymous$$ech);
                             break;
                         case 9:
                             globalVarsScript.playerHealth -= (effect * rpgAffectOnPlayer);
                             break;
                         default:
                             Debug.Log ("Unrecognized Option");
                             break;
                     }
                 }
                 j++;
             }
             i++;
             j = 0;    // Reset the myArray While loop
         }
     }
 }

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OverlapSphere Doesn't Return Objects Inside? 0 Answers

Not all sides of a cube collide properly( with pic) 2 Answers

Box vs Capsule collider for player 1 Answer

Hinge Joint Effected by Colliders 0 Answers

Problem with Colliders 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges