- Home /
Hinge Joint Effected by Colliders
I'm making a balancing game with an inverse pendulum that you need to balance (like balancing a stick on your palm). But, my issue is that I add game objects to it by making them children of the game object with the hinge joint, so that they "stick" to each other, but this effects the hinge joint.
I don't know if it is a center of mass issue, but I know that adding children with box colliders changes the physics of the hinge joint - it's harder to swing back and forth.
Does anyone know any fixes to this issue with the hinge collider? Or would it be easier to just set the objects' position each frame instead of making them children? Any help is appreciated!
Your answer
Follow this Question
Related Questions
Active rigidbodies and number of Contacts 1 Answer
More realistic physics? 0 Answers
When and when not to use kinematic rigidbody? 2 Answers
How to animate collider along with object for 2D game? 1 Answer