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Question by WiLb00X · Feb 15, 2015 at 01:59 PM · c#mobiletouch

Help with c# code - Multitouch

hello everyone i have this code working :

 using UnityEngine;
 using System.Collections;
 
 public class DragObject : MonoBehaviour {
 
     public GameObject Finger1;
 
     void Update(){
 
         foreach (Touch touch in Input.touches) {
 
 
             if (touch.phase == TouchPhase.Began){
 
                 var ray = Camera.main.ScreenPointToRay(Input.touches [0].position);
                 var hit = Physics2D.GetRayIntersection(ray);
                 if (hit.collider.tag == "fingers") {
                     Debug.Log("selezionato :  " + hit.collider);
                     Finger1 = hit.collider.gameObject;
                 }
             }
             else if (touch.phase == TouchPhase.Moved && Finger1) {    
 
                 var ray = Camera.main.ScreenPointToRay(Input.touches [0].position);
                 var hit = Physics2D.GetRayIntersection(ray);
 
                 Debug.Log(hit.point);
                 
                 Finger1.transform.position = new Vector3(hit.point.x, hit.point.y, 1);
 
             }
             else if (touch.phase == TouchPhase.Ended && Finger1) {    
                 
                 Finger1 = null;
             }
         }
         }
 
 
 
 }

how can i do this working with two fingers? sorry for bad english, i'm italian ;)

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avatar image meat5000 ♦ · Feb 15, 2015 at 02:07 PM 0
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 Input.touches [0]


Your code only includes that for the first finger.

avatar image WiLb00X · Feb 15, 2015 at 02:09 PM 0
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there is a way to include a second finger?

avatar image meat5000 ♦ · Feb 15, 2015 at 02:14 PM 0
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Input.touches[1] ??

The trouble is you iterate the whole touch routine with

 foreach (Touch touch in Input.touches)

but still only ever specify

 Input.touches [0]

http://answers.unity3d.com/questions/167750/how-does-multi-touch-work.html

avatar image hexagonius · Feb 15, 2015 at 02:59 PM 0
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Replace every Input.touches[0] with touch (since you already have that reference in your foreach)

avatar image WiLb00X · Feb 15, 2015 at 03:17 PM 0
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like this? using UnityEngine; using System.Collections;

 public class DragObject : $$anonymous$$onoBehaviour {
 
     public GameObject Finger1,Finger2;
 
     void Update(){
 
         foreach (Touch touch in Input.touches) {
 
 
             if (touch.phase == TouchPhase.Began){
 
                 var ray = Camera.main.ScreenPointToRay(Input.touches [0].position);
                 var hit = Physics2D.GetRayIntersection(ray);
                 if (hit.collider.tag == "fingers") {
                     Debug.Log("selezionato :  " + hit.collider);
                     Finger1 = hit.collider.gameObject;
                 }
                 ray = Camera.main.ScreenPointToRay(Input.touches [1].position);
                 hit = Physics2D.GetRayIntersection(ray);
                 if (hit.collider.tag == "fingers") {
                     Debug.Log("selezionato :  " + hit.collider);
                     Finger2 = hit.collider.gameObject;
                 }
             }
             else if (touch.phase == TouchPhase.$$anonymous$$oved) {    
 
                 var ray = Camera.main.ScreenPointToRay(Input.touches [0].position);
                 var hit = Physics2D.GetRayIntersection(ray);
 
 
                 Finger1.transform.position = new Vector3(hit.point.x, hit.point.y, 1);
 
                 ray = Camera.main.ScreenPointToRay(Input.touches [1].position);
                 hit = Physics2D.GetRayIntersection(ray);
                 
                 Debug.Log(hit.point);
                 
                 Finger2.transform.position = new Vector3(hit.point.x, hit.point.y, 1);
 
             }
 
         }
         }
 
 
 
 }

now the game crash...

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Answer by aqib · Feb 15, 2015 at 04:08 PM

You can try this in LateUpdate() Function :

 void LateUpdate(){
     if (Input.touchCount >= 2) {
         Vector3 finger1 = Input.GetTouch(0);
         Vector3 finger2 = Input.GetTouch(1);

         // now you can do the rest of the code for each touch
     }
 }

Hope it works.... :)

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