Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sami1592 · Feb 11, 2015 at 11:44 PM · animationmecanimsidescrollermocap

Customizing mocap data for modified jump ???

For my 3d side-scrolling game i decided to use mocap data.

  1. most of the mocap data i found has "root motion" with it(the players moves with the animation)

  2. most of them displays realistic jump(duh!) but suppose i want want a jump of 10 meters ...

if i check off "apply root motion" the problem is practically solved, i will just have to control the character through physics(rigidbody)

but the problem is i like the "apply root motion" feature. the player moves/walks/runs with the animation, it looks natural. only problem remains with the jump.

how can i go about the problem? option 01: uncheck "apply root motion" and control everything through physics OR option 02: check "apply root motion" and use a clever solution that i need help form you guys

I am new to humanoid movement so your detailed explanation will help greatly

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image incorrect · Feb 12, 2015 at 02:57 AM 0
Share

I bet it depends on how you want your character to behave during jump. If you want his position to be absolutely controlled by animation, then you'd better adjust jump animation editing root's position. It can be done right in Unity. If you want your character to act like a real flying body, then... Then it comes to unchecking 'ApplyRoot$$anonymous$$otion', enabling rigidbody, checking if grounded and setting those back as it lands.

avatar image sami1592 · Feb 12, 2015 at 09:07 PM 0
Share

thanks for your reply :)

"then you'd better adjust jump animation editing root's position". I am experimenting with the "Jump" animation given by unity. The character is jumping about 1 meter high, and 2 meter wide. suppose i want my character to jump 10 meter high and 20 meter wide(crazy right!). how can i do this?

I am new to humanoid movement so your detailed explanation will help greatly

avatar image incorrect · Feb 13, 2015 at 04:44 AM 0
Share

Sorry, I don't have access to any of my assets with animated characters, so I can not provide you any example, but I can tell you how to do it. :)

In Unity you can edit animations using Animation Editor. It worked with old animation system, but I'm not sure if it works with mecanim, check this, please. Just create an instance of your character with animations, select it in hierarchy view, then open animation editor. $$anonymous$$aybe it will work.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

sliding feet / levitating model - mecanim 0 Answers

Animation Gets Clipped When Speed Is Changed (Mecanim) 1 Answer

Using mask in Mecanim 1 Answer

Animation will not Return to Proper State 2 Answers

Sharing animations between models in Mecanim 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges