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Question by Lairinus · Mar 16, 2013 at 03:55 PM · animationmecanim

Animation Gets Clipped When Speed Is Changed (Mecanim)

Hello,

I just got all my code set for running my model's animations, and it's playing them fine, but I noticed that it was going too fast.

After changing the literal "Speed" parameter in the Animator, it didn't slow down my animation; rather, it just clipped it to only the first few frames.

I also see the "preview speed" parameter, and that does exactly what I want, but it's only for the preview.

I don't see any other sort of speed options, so my question is:

Do I have to change the speed in the modeling program itself?

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Answer by Omir · Mar 16, 2013 at 08:11 PM

Make Sure no Script is Using Gameobject Animation or animator is applied to , if so change animation speed within script to see effect , other wise to render it will for sure clip it off ..... Happened to my friend one day

If Helped #OPKASHMIR

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avatar image Lairinus · Mar 16, 2013 at 09:23 PM 0
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Thanks for the response!

I did do a once-over of my code, though, and didn't see any references to the Game Object's Animator, and I checked all of the rendering of the animation.

After more investigating, I figured out that I can set the speed to either .5, 1, 1.5, 2, etc. I can't seem to set it to an "off number" of .25, .75, or 1.25 without clipping the animation.

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