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Mecanim aniamtion error
Hi
My artist build a archer fbx for our game with animation like run,idle,attack.
After imported to mecanim, we find it acts weird when switch from attack to idle/run, his bow and arrow stayed at wrong position (mid-air)rather than his hands. Attack animation is quite simple, open his bow and shoot a arrow away. Unity throw exceptions like these:
!IsFinite(outDistanceForSort)
!IsFinite(outDistanceAlongView)
!IsFinite(outDistanceForSort)
UnityEditor.DockArea:OnGUI()
!IsFinite(outDistanceAlongView)
UnityEditor.DockArea:OnGUI()
Any help? Thank you :)
Actually I just find that rig for attack has a little bit different with others, could this be the key?
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Best Answer
Answer by zhuchun · Sep 07, 2013 at 08:17 AM
The reason is that module is incorrect, try delete some objects in editor until you find out which part cause the problem, then remove it :)