Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CyanPrime · Feb 24, 2013 at 07:58 PM · movementinputfpsjump

Why does this script make my camera jump when I move back?

Alright, so I got a script from somewhere that I tweaked a bit, and it makes my character jump when I hit S, or Down while looking at the ground. Can someone please help me fix this bug?

 using UnityEngine;
 using System.Collections;
 
 public class fps_move_player : MonoBehaviour {
 
     public float speed = 50.0F;
     public float jumpSpeed = 60.0F; 
     public float gravity = 60.0F;
     private Vector3 moveDirection = Vector3.zero;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
          CharacterController controller = GetComponent<CharacterController>();
         // is the controller on the ground?
         if (controller.isGrounded) {
             //Feed moveDirection with input.
             moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             //Multiply it by speed.
             moveDirection *= speed;
             //Jumping
             if (Input.GetButton("Jump"))
                 moveDirection.y = jumpSpeed;
  
         }
         //Applying gravity to the controller
         moveDirection.y -= gravity * Time.deltaTime;
         //Making the character move
         controller.Move(moveDirection * Time.deltaTime);
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Aug 09, 2013 at 01:47 AM 0
Share

What script are you using for the camera?

You should cache the controller variable if it always going to be the same object/component.

 CharacterController controller;
 
 void Start () {
     controller = GetComponent<CharacterController>();
 }

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by asdf123 · Aug 09, 2013 at 01:39 AM

line 22:

try this: moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"),0 );

instead of: moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Aug 09, 2013 at 01:45 AM 0
Share

Sorry, but this answer is incorrect. The character is moving on the X-Z plane, therefore the moveDirection calculation in the question is correct.

The problem would be the camera script, which is not given in the question.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I Watched The Unity New Ball Rolling Game Tut, How I Can Make Jump,I Watched The New Unity Ball Rolling Tutorial, How I Can Make Jump? 0 Answers

Jumping increases movement speed 1 Answer

Player object falling slowly when holding input 2 Answers

Input.GetAxis won't start working properly. 1 Answer

Movement FPS Independent, how to? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges