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Question by manoil · Jan 13, 2021 at 03:45 PM · movementinputcharacterjump

I Watched The Unity New Ball Rolling Game Tut, How I Can Make Jump,I Watched The New Unity Ball Rolling Tutorial, How I Can Make Jump?

I Watched The Whole Unity Ball Rolling Game Tutorial(New) But The Didin't Tell How To Make Jump So How I Can Make Jump With The New Unity Input System Heres The Code

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using TMPro;

public class PlayerController : MonoBehaviour { public float speed; public TextMeshProUGUI countText; public GameObject winTextObject;

 private Rigidbody rb;
 private int count;
 private float movementX;
 private float movementY;

 // Start is called before the first frame update
 void Start()
 {
     rb = GetComponent<Rigidbody>();
     count = 0;

     SetCountText();
     winTextObject.SetActive(false);
 }

 void OnMove(InputValue movementValue)
 {
     Vector2 movementVector = movementValue.Get<Vector2>();

     movementX = movementVector.x;
     movementY = movementVector.y;
 }

 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if(count >= 11)
     {
         winTextObject.SetActive(true);
     }
 }

 void FixedUpdate()
 {
     Vector3 movement = new Vector3(movementX, 0.0f, movementY);

     rb.AddForce(movement * speed);
 }

 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("PickUp"))
     {
         other.gameObject.SetActive(false);
         count = count + 1;

         SetCountText();
     }
 }

}

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avatar image zereda-games · Jan 13, 2021 at 04:13 PM 0
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you need a jump method that changed the velocity of the rigidbody on the game object to increase by X amount when i dunno

  float jumpAmount = 10;
  void Update()
  {
      if(input.GetKeyDown(KeyCode.Space))
      { 
            Jump();
      } 
  }
  void Jump()
  {
       //As long as there is a rigidbody on the object and gravity is in effect then:
       gameObject.GetComponent<Rigidbody>().velocity = new Vectory3(transform.position.x, transform.position.y + jumpAmount,transform.position.z) ;
  }

were pressed in the update.

avatar image zereda-games zereda-games · Jan 13, 2021 at 04:15 PM 0
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NOTE: untested just wrote from memory -> might be wrong.

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