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How to stretch only the middle of a GUI texture?
Our artist gave me a GUI texture with a small length.I want to stretch it for each scene.I try to change transform's scale and pixel inset,but it's not what I want it to be !I want to stretch the GUI texture only at it's middle part.How to do it?
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Answer by WillTAtl · Nov 30, 2011 at 07:28 AM
Use the GUITexture component's border settings, in the inspector it shows leftBorder, rightBorder, topBorder, and bottomBorder, these specify how many pixels on each edge will be unstretched.
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