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Question by venhip · Jul 25, 2012 at 11:55 PM · playerifviewdetectin

How to check if an object is in the players view?

Hey, Can anyone please tell me how to check if an object, and by extension its children, are within the player's view? Thanks.

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Answer by Seth-Bergman · Jul 25, 2012 at 11:59 PM

Well, to see if it is within view of any camera, you can check renderer.isVisible:

if(renderer.isVisible) // camera can see it

if you mean, is it in line of sight of the character, that's a bit more complicated though, you would probably use a raycast forward from the character object.. not sure which you mean

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avatar image reptilebeats · Jul 26, 2012 at 12:00 AM 1
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i will note that this also works in the editor screen, so you will have to debug.

avatar image venhip · Jul 26, 2012 at 12:05 AM 0
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This seems like exactly what i need, thank you. This would attach to the game object that needs to be detected, correct?

avatar image Seth-Bergman · Jul 26, 2012 at 02:04 AM 1
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correct.. generally, when you see a lower-case keyword, such as transform.position, gameObject.GetComponent(), or in this case "renderer.isVisible", the "renderer" is a keyword which refers to the Renderer Component on this game object. If I wanted to access it from another script, I could do so via a variable:

var theObject : GameObject = GameObject.Find("SomeObjectName");

if(theObject.renderer.isVisible) etc....

avatar image Bunny83 · Jul 26, 2012 at 02:51 AM 3
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Btw. isVisible and OnBecameVisible / OnBecameInvisible are influenced by ALL cameras. If the object is in view of any camera (the scene-view-camera is also a camera), the object will be declared as visible. So keep that in $$anonymous$$d when you test in the editor.

avatar image venhip · Jul 26, 2012 at 05:33 PM 0
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Great, thanks for warning me :) and thanks Seth.

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