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Network View mess up colliders?
I have a multiplayer game and it have come up an issue that i have posted befor but no realy awsner came up (http://answers.unity3d.com/questions/46911/i-cant-kill-the-other-player). I have tried to solve this my self and i what i know so far is when i add "Network View" to my bullet its dont hit the player. If i remove it the bullets dont fly off but just drop down to the floor but if i walk on them on my other player he lose life and can die.
I will send you the 2 code i use for thise 2 Objects:
function Update () {
 
               if(networkView.isMine) {
 
                if(bullitAmmo > 0)
 {
     if(Input.GetButtonDown("Shoot"))
     {
             var bullit = Network.Instantiate(bullitPrefab, transform.Find("spawnPoint").transform.position, Quaternion.identity, 0);
             bullitAmmo -=1;
             bullit.rigidbody.AddForce(transform.forward * bullitSpeed);
     }
 }
  
               } 
and
function OnControllerColliderHit(hit : ControllerColliderHit) { if(networkView.isMine) {
 
                    if(hit.gameObject.tag == "shot")
     {
             Debug.Log("Test: "+hit.gameObject.tag);
     Statics.Life -= 5;
     Destroy (hit.gameObject, 0);
     }
 }
  
               }  
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