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Question by Zeldarck · Mar 01, 2015 at 10:13 PM · uigameobjectplaneanchor

4.6 Anchor a gameObject to a canvas

Hi,

firstly, I am french, so sorry per advance for english errors.

I began Unity not lot of time ago for a project, so I don't know lot of thing about.

I have to create a menu for portable device where users could draw and do some things with his drawing. I have write the code to the drawing, and put it on a Plane. I design my windows with some canvas, to orginise items and menu. But I got a problem, I don't find how anchor the plane (or any other gameObject not UI's) to his parents. I find to make canvas => panel =>the object

but the object didn't change it size when I change the size of my screen :/

Thank you per advance for answer, don't forgot, I am a noob with unity, don't hesitate to think I don't know how do some simples things.

Have a nice day

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avatar image Zeldarck · Mar 01, 2015 at 08:03 PM 0
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Thank for answer me,

anchor it's probably not the good word so, look:

http://img15.hostingpics.net/pics/293186Capture1.png

http://img15.hostingpics.net/pics/371406Capture2.png

On the second screen, all the items are resizing like the windows of my screen. Except the white plane on center (it's DrawingArea in hierarchy) But I would like He do that.

You could access to my project here: https://github.com/Livda/EtudesPratiques

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