Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bvdh · Oct 18, 2016 at 08:00 PM · movementplayer

Endless runner track script

Hi guys,

i'm trying to get better and better in unity, right now im creating an endless runner game to practice.

I want your opinion on the script i just created to create the track.

 public class TrackManager : MonoBehaviour {
     
     public GameObject tileOne;
     public GameObject tileTwo;
     public GameObject tileThree;
     public GameObject tileFour;
 
     public GameObject player;
 
     public float tileDepth;
 
     void Update()
     {
         if(player.transform.position.z > tileThree.transform.position.z)
         {
             GameObject newTileOne = tileFour;
             newTileOne.transform.position = new Vector3(tileOne.transform.position.x, tileOne.transform.position.y, tileOne.transform.position.z + tileDepth);
 
             tileFour = tileThree;
             tileThree = tileTwo;
             tileTwo = tileOne;
             tileOne = newTileOne;
         }
     }
 }


What i do is rather easy. I create by default 4 tiles in my scene, making them long enough (Z axis) so three of them fill atleast the range of my camera. As you can see in my script i just place the last one in front of the first one and so on.

This means i reuse my tiles, i think thats good practice?

However when i start walking i ofcourse notice that my players Z axis point is increasing the further i walk. If a player of my game is very good and he reaches very far that Z axis point will be so long i can't even imagine. Is that a problem? Or is that not a problem as long as i make sure i destory all game objects behind me (out of camera view).

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Player movement for iOS? 1 Answer

can anyone find the issue with this code? 2 Answers

Multiple Camera Angles, Choseable 1 Answer

How can i smooth out the rotation? 1 Answer

Player move along fixed line with inputs of keybord keys for increasing and decreasing the speed and up and down for take turn! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges