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Question by DankGameGenerator · Nov 10, 2017 at 08:52 AM · cameramovementplayeroptions

Multiple Camera Angles, Choseable

So, i am creating a MOBA game with the "mouse to border" camera movement.

I Want to make 3 cameras total, one viewing from the West, one from South, and one from East. I then want players to be able to switch between them, giving them an option to veiw all angles, one at a time. I was thinking about putting the switch buttons on F1-3, so they are easily accessable.

But i dont know how to accomplish this. Anyone?

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Answer by DankGameGenerator · Nov 10, 2017 at 08:53 AM

 using UnityEngine;
 using System.Collections;
 
 namespace Camera
 {
     public class CameraModule : MonoBehaviour
     {
         public float scrollSpeed;
 
         public float topBarrier;
         public float botBarrier;
         public float leftBarrier;
         public float rightBarrier;
 
         void Update()
         {
             if (Input.mousePosition.y >= Screen.height * topBarrier)
             {
                 transform.Translate(Vector3.forward * Time.deltaTime * scrollSpeed, Space.World);
             }
             if (Input.mousePosition.y <= Screen.height * botBarrier)
             {
                 transform.Translate(Vector3.back * Time.deltaTime * scrollSpeed, Space.World);
             }
             if (Input.mousePosition.x >= Screen.width * rightBarrier)
             {
                 transform.Translate(Vector3.right * Time.deltaTime * scrollSpeed, Space.World);
             }
             if (Input.mousePosition.x <= Screen.width * leftBarrier)
             {
                 transform.Translate(Vector3.left * Time.deltaTime * scrollSpeed, Space.World);
             }
         }
 
     }
 }


This is my code so far :)

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