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Best Camera Settings for 2D Top Down View?
I have just finished drawing up a walking animation for a top down Legend of Zelda style game.
My problem is that in the Game View, when looking through the camera, the sprite animation is a little skewed in some parts (one eye looking thinner than the other, even though they are the same size) or some parts of the body jitter a little bit. Whereas in the Scene view, everything looks as it should, so I know it is the camera.
I have not begun any scripting or adding any gameplay specific components. As of right now, I have a Camera Object and a Player Object. The Player Object only has a Transform Component, a Sprite Rendering Component, and an Animator Component.
My Camera is set with an Orthographic Projection and its Culling Mask so far includes everything.
So how can I stop the Sprite Animation from warping when viewed from the camera?
How do I stop the Sprite Animation from being warped when viewed through the camera?
Is the sprite facing the camera correctly? Both not rotated at all?
Not scaled?
Is the animation screwing with one of the two, rotation or scale?
The camera and sprite rotation are (0, 0, 0) and the scale is (1, 1, 1). The animation does not alter the scale or rotation.