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Unity Culling tiled Sprites
I've created a grid in my 2D game by creating a sprite of a square which is transparent on the inside. I've set it to tile by setting a Sprite Render to Draw Mode "Tiled" and it seems to work, until the orthographic camera has a large enough size, then it seems to cull some of the grid squares
I'm presuming it's culling some of the tiling, so my question is - how can I control what it's doing? I'd rather it hides the grid totally instead, but LOD Groups don't seem to do anything.
Are you sure its not due to resolution difference between the screen and the sprite?
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