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Question by alexfuentesraventos · Mar 01, 2021 at 12:20 PM · uierrorbugvroculus

Bug or problem: UI Elements duplicated and follow in front of player when run, working with Oculus VR

Hi everyone,

I'm working with Oculus Integration in my project. I created two months ago the Main Menu of my project and everything was fine until one day when I run my project, the UI elements were duplicated and this UI double is following player movement. The good one stays still, like before.

My code:

public class menuIniciScript : MonoBehaviour { // Start is called before the first frame update

 private GameObject StartMenu;
 private GameObject RegisterMenu;
 private GameObject LogInMenu;
 private GameObject GameModeMenu;
 private GameObject keyboard;
 private GameObject currentField;

 private UserController userControl;

 void Start()
 {

     this.StartMenu = GameObject.Find("Start");
     this.RegisterMenu = GameObject.Find("SignInMenu");
     this.LogInMenu = GameObject.Find("LogInMenu");
     this.GameModeMenu = GameObject.Find("GameModeMenu");
     this.keyboard = GameObject.Find("Keyboard");
     this.userControl = GameObject.Find("UserControl").GetComponent<UserController>();

     this.GameModeMenu.SetActive(false);
     LogInMenu.SetActive(false);
     RegisterMenu.SetActive(false);
     this.keyboard.SetActive(false);

 }

 public void showSignInMenu(){
     this.StartMenu.SetActive(false);
     this.RegisterMenu.SetActive(true);
 }
 public void showLogInMenu(){
     this.StartMenu.SetActive(false);
     this.LogInMenu.SetActive(true);
 }
 public void showGameModeMenu()
 {
     ocultarKeyBoard();
     LogInMenu.SetActive(false);
     RegisterMenu.SetActive(false);
     this.GameModeMenu.SetActive(true);
 }

 public void chefMode()
 {
     if (!userControl.isTutorialChefCompleted())
     {
         DontDestroyOnLoad(GameObject.Find("UserControl"));
         SceneManager.LoadScene("Tutorial");
     }
     else
     {
         DontDestroyOnLoad(GameObject.Find("UserControl"));
         SceneManager.LoadScene("ChefScene");
     }
 }

 public void waiterMode()
 {

     if (!userControl.isTutorialWaiterCompleted())
     {
         DontDestroyOnLoad(GameObject.Find("UserControl"));
         SceneManager.LoadScene("WaiterTutorial");
     }
     else
     {
         DontDestroyOnLoad(GameObject.Find("UserControl"));
         SceneManager.LoadScene("WaiterScene");
     }

 }

 public void mostrarKeyBoard(){
     this.keyboard.SetActive(true);

     currentField = GameObject.Find(EventSystem.current.currentSelectedGameObject.name);
 }

 public void onKeyPressed(){
     if (currentField){
         currentField.GetComponent<TMPro.TMP_InputField>().text = currentField.GetComponent<TMPro.TMP_InputField>().text + EventSystem.current.currentSelectedGameObject.name;
     }
 }
 public void removePressed(){
     if (currentField){
         currentField.GetComponent<TMPro.TMP_InputField>().text = currentField.GetComponent<TMPro.TMP_InputField>().text.Remove(currentField.GetComponent<TMPro.TMP_InputField>().text.Length -1);

     }
 }

 public void ocultarKeyBoard(){
     this.keyboard.SetActive(false);
 }

 public void backFromSignIn(){
     this.currentField = null;
     GameObject.Find("UserNameFieldRegister").GetComponent<TMPro.TMP_InputField>().text = "";
     GameObject.Find("PasswordFieldRegister").GetComponent<TMPro.TMP_InputField>().text = "";
     this.keyboard.SetActive(false);
     this.RegisterMenu.SetActive(false);
     this.StartMenu.SetActive(true);

 }
 public void backFromLogIn(){
     this.currentField = null;
     GameObject.Find("UserNameFieldLogIn").GetComponent<TMPro.TMP_InputField>().text = "";
     GameObject.Find("PasswordFieldLogIn").GetComponent<TMPro.TMP_InputField>().text = "";
     this.keyboard.SetActive(false);
     this.LogInMenu.SetActive(false);
     this.StartMenu.SetActive(true);
   
 }


 public void saveOnExit(){
     StartCoroutine(putRequest());
 }

 public void authentication(){![alt text][1]
     StartCoroutine(searchUser());
 }![alt text][2]



If anyone knows the bug o the possible problem, please help me.

[1]: /storage/temp/176691-unitymainmenu.jpg

[2]: /storage/temp/176690-comtfgalexprovatfg-20210227-1328291.jpg

comtfgalexprovatfg-20210227-1328291.jpg (139.7 kB)
unitymainmenu.jpg (264.5 kB)
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