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Question by Klas · Mar 18, 2015 at 01:59 PM · editormaterial

Material has milky overlay

I'm fairly new to Unity, having majorly worked with the Unreal Engine and Source Engine in the past, doing my 3D Art with Blender. I'm just working on a sort of playground project and ran into this odd behavior once I started to put a little more effort into my materials: (no lights, low ambient, all material shaders are set to Legacy/Bumped-Diffuse and consist of only a diffuse image. Only the floor material has been altered:)

alt text alt text

Any idea where this odd milky overlay is coming from?

04.jpg (39.2 kB)
01.jpg (39.2 kB)
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avatar image KingArbinV · Mar 19, 2015 at 07:35 AM 0
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I actually made a bug report on this, not in the same words though I called it a fog, lol.. Seems almost like the same affect you get when viewing an old flatscreen from the late 90s early 2000s, looks fine from head on, but from the side has a white appearance.

http://fogbugz.unity3d.com/default.asp?681175_e8hjnc9sqptkk73a

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Answer by Klas · Mar 18, 2015 at 11:59 PM

I found out it was the skybox of the scene reflecting off the materials. It all makes sense now.

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Answer by Galactic_Muffin · Mar 18, 2015 at 05:37 PM

I don't see a milky overlay on the whole material. I see your grid overlaying it though. What happens when you press play?

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avatar image Klas · Mar 18, 2015 at 10:24 PM 0
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It looks exactly like this in game mode. The reason behind it was the skybox settings though ;)

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Answer by Derpyness · Mar 18, 2015 at 11:59 PM

Go into window, then select lighting, in the lighting dialog, uncheck everything that says GI in it

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Answer by KingArbinV · Mar 20, 2015 at 04:47 PM

Well I was playing around with it and found another work around, if you don't feel like messing with GI settings, just add your diffuse texture to the occlusion box on the standard shader as well and it ignores GI. It also gives better results if you add the same diffuse texture on to the Secondary Detail map as well.

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