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Question by qwee · Jun 20, 2013 at 10:54 AM · editormaterialhide

Hide MaterialEditor in Inspector C#

I'm writing a custom editor and i want to know how can i hide the Material Editor in Inspector in C#.

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Answer by Jessy · Jun 20, 2013 at 01:26 PM

You can't. The best you can do is write your own shader, and put nothing in its custom editor.

http://docs.unity3d.com/Documentation/Components/SL-CustomMaterialEditors.html

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Answer by beeftime · Aug 06, 2015 at 02:22 AM

I know this is old, but I recently ran into this recently and found the solution:

gameObject.GetComponent<Renderer>().sharedMaterial.hideFlags = HideFlags.HideInInspector;

Note that the material inspector will still show up if the Renderer is hidden, so you can't just iterate through the .GetComponent() array - you have to hide this one explicitly.

I hope that helps someone!

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