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Question by James U · Jul 14, 2013 at 09:27 PM · fixedupdate

How can I check for a collision before or during FixedUpdate()?

I am making a physics-based marble game and am having trouble getting the marble to jump properly. Right now, I think that it jumps twice when I press the jump button. Here is the code for jumping.

 function FixedUpdate () {
     if (Input.GetButton("Jump") && canJump) {
        rigidbody.AddForce(Vector3.up * jumpForce,ForceMode.VelocityChange);
        canJump = false;
     }
 }
  
 function OnCollisionStay () {
     canJump = true;
 }
  
 function OnCollisionExit () {
     canJump = false;
 }

I think that the first time the marble jumps, it is still in contact with the floor, so OnCollisionStay reverts canJump to true and lets it jump a second time. Because of this issue, I want the code to check for collisions before the if statement. How can this be done?

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Answer by markedagain · Jul 14, 2013 at 10:26 PM

a quick dirty solution would be to put a timmer of some sorts to not allow jumping for 500 ms, or you can set a isJumping bool of some sort and then as long as its true, keep checking the direction you are headed if its down ie falling set it to false

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avatar image James U · Jul 14, 2013 at 10:57 PM 0
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Thanks, man. That works for me!

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