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Question by danlinenberg · Jul 16, 2013 at 01:44 PM · variablechangefixedupdate

Effective way to change var after buttondown

Hi, I have an object that constantly rotates around its Y axis. I want to change the direction of the rotation each time I press (either tap/hold) a button. The direction of the rotation is fixed by an INT variable that is changed from 1 to 0 (1=right, 0=left).

I've written a function that is called inside FixedUpdate, and it basically works, but sometimes it "misses" and failed to change the variable.

 private int RotationDirection;
 
     void Start () {
 
     RotationDirection=1;
        }
 
     void FixedUpdate () {
 
         switchRotation(); 
         }
 
 
 
 void switchRotation(){
 
                     if(RotationDirection==0 && Input.GetButtonDown("Fire1")){
                         RotationDirection=1;
                         
                         }
                     
 else{
                         if(RotationDirection==1 && Input.GetButtonDown("Fire1")){
                         RotationDirection=0;
                     
         }
     }
                 
 }
 
 
 

Is there a way to change that variable in a "Full Proof" way?

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Answer by amphoterik · Jul 16, 2013 at 01:49 PM

Hello, first off, I wouldn't put this code in fixedupdate. That is for very fast, physics oriented calculations. Instead, I would write the code like:

 void Update()
 {
     if(Input.GetButtonDown("Fire1")){
         if(RotationDirection == 0)
             RotationDirection = 1;
         else
             RotationDirection = 0;
     }
 }

This will work. The IF statement is also simplified to avoid your "skipping" issue

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avatar image danlinenberg · Jul 16, 2013 at 06:23 PM 0
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perfect, thanks

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