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Question by Frank Lioty · Aug 13, 2013 at 10:15 PM · 2dspritemovingnoisepixelated

Pixelated sprite when changing position

Hi guys, I'm trying to make a porting of my 2D adventure game and I'm using Orthello. I noticed that sometimes my sprites look a bit "pixelated" (a sort of noise) depending on their position.

alt text

for bigger sprites the noise is more evident:

alt text

it's an OTSprite (named "Cursor") I move following the mouse position, in this way:

 public void SetPosition(Vector2 e) {
   Cursor.position = new Vector2(e.x, e.y);
 }

passing Camera.main.ScreenToWorldPoint(Input.mousePosition) as parameter.

It seems like there are some imaginary lines that make that noise when crossed. Any idea?

senza titolo-2.png (45.6 kB)
senza titolo-3.png (25.5 kB)
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