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Question by BDX777 · Jan 19, 2015 at 02:43 PM · textclassuser interfacename

Changing Text in new UI tools via script?

Hi, I am wondering what the class name for the new Text script is, as I want to write a script that changes it's text.

Edit: Add "using UnityEngine.UI"

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Answer by Ultroman · Jan 19, 2015 at 03:43 PM

The class name is 'Text'

For C#, do something like this (for JS, chariot's comment has some sample-code):

 using UnityEngine;
 using UnityEngine.UI;
 
 // attach the Text-object from your scene to this using the inspector
 public Text myGuiText;

 void Update(){
     myGuiText.text = "I love text. I love it good!";
 }

or get the component from script:

 using UnityEngine;
 using UnityEngine.UI;
 
 private Text myGuiText;

 void Start(){
     myGuiText = GetComponent<Text>();
 }
 
 void Update(){
     myGuiText.text = "I love text. I love it good!";
 }
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avatar image chariot · Jan 19, 2015 at 03:47 PM 2
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For JS

 private var textField : UI.Text;
 
 void Start () {
     textField = GetComponent(UI.Text);
     textField.text = "Ur text";
  }
avatar image BDX777 · Jan 19, 2015 at 03:49 PM 0
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Text could not be found

avatar image Mmmpies · Jan 19, 2015 at 03:51 PM 0
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and don't forget to put

 using UnityEngine.UI;

For C# or

 import UnityEngine.UI;

For Javascript.

avatar image chariot · Jan 19, 2015 at 03:52 PM 0
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fixed, my mistake

avatar image chariot · Jan 19, 2015 at 03:55 PM 0
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Not important to import UI, if u use only one thing from here

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