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Question by MithosAnnar · Aug 03, 2012 at 07:06 AM · c#textguitexturename

guiText.text = gameobect.name Not Working?

When you mouse over a gui texture, I would like you to be able to see its preset, in - game, name.

To achieve this I am using:

 if (guiTexture.pixelInset.Contains(Input.mousePosition)) {
 
    guiText.text = gameObect.name;
 
 }

The code you see works sometimes, but not all the time.

Thanks for reading.

  • Mithos

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avatar image flamy · Aug 03, 2012 at 07:10 AM 0
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guiText.text = name;

or

guiText.text = gameObject.name;

avatar image MithosAnnar · Aug 03, 2012 at 07:17 AM 0
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guiText.text = gameObject.name;

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Answer by ScroodgeM · Aug 03, 2012 at 07:49 AM

replace

guiTexture.pixelInset.Contains(Input.mousePosition)

with

guiTexture.HitTest(Input.mousePosition)

pixelInset is not a screen-based coords, this is relative to it's position, so don't compare it with mouse position directly. this can work only in 0,0 position of guiTexture

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avatar image MithosAnnar · Aug 03, 2012 at 07:57 AM 0
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@Scroodge, this was the problem. HitTest Worked.

Thanks a bunch!

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Answer by Eric5h5 · Aug 03, 2012 at 07:23 AM

There is no GUITexture.text, as you can see in the docs. GUITextures can't have text, they are textures. GUIText.text on the other hand is something that exists.

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avatar image MithosAnnar · Aug 03, 2012 at 07:28 AM 0
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I'm so sorry, its early in the morning. I am getting no errors and it is in - fact already guitext in code,

sorry for the confusion.

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