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Question by Brian2009 · Mar 28, 2015 at 04:57 PM · audiodestroyonmousedown

All i want to do is click gameobject, play sound & destroy object as to pickup an item

 void OnMouseDown() {
     GetComponent<AudioSource>().Play();
     {
     Renderer=false;
     }

 }

}

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avatar image Graham-Dunnett ♦♦ · Mar 28, 2015 at 04:58 PM 0
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What's wrong with your code?

avatar image Brian2009 · Mar 28, 2015 at 05:53 PM 0
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That's what I cant figure out, in theory it would work, I also tried destroying the object & that didn't work either. I thought maybe it was because it was destroying the object therefore destroying the audio clip attached, so I thought I would go with the render option however this isn't working either, it will play the sound with the above code but won't make the object disappear. Please bear with me I'm about a week old with unity & c# or any kind of coding whatsoever

avatar image AlwaysSunny · Mar 28, 2015 at 05:56 PM 0
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Please post all non-answers in the form of a comment. Thanks,

If you destroy an object with an AudioSource that is playing, the sound will stop. Either put the AudioSource on a different object, or move it to a new empty object when you're going to destroy the original object.

$$anonymous$$uch of the code above is nonsense; I'd suggest spending a week or two with the lessons on-site and any other learning materials you can get your hands on.

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Answer by ExplodingCookie · Mar 28, 2015 at 08:11 PM

I don't have much experience in C# so this is in JavaScript

 var pickupSound : AudioClip;
 
 function OnMouseDown () {
     AudioSource.PlayClipAtPoint(pickupSound, transform.position);
     //Do your pickup action
     GameObject.Destroy(gameObject);
 }
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avatar image Brian2009 · Mar 28, 2015 at 08:54 PM 0
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Thank you for your help

avatar image ExplodingCookie · Mar 28, 2015 at 11:31 PM 0
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No problem.

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