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Question by Keith Fletcher · Jun 01, 2013 at 10:29 AM · audiodestroyoncollisionenterplayoneshot

Any Idea why my Explosion sound is NOT playing ?

I am working on a game shooting alien spacecraft, my script for destroying them is working fine but the sound is not playing upon the collision. The wav file has been converted to 2D and is attached to the script and an audio source which is attached to the object I want to destroy. Here is my script:

using UnityEngine;

using System.Collections;

[RequireComponent(typeof(AudioSource))]

public class collisionTest : MonoBehaviour {

public AudioClip Explosion2;

 void OnCollisionEnter (Collision other)
 {
 Destroy(this.gameObject);
 Destroy(other.gameObject);
 }
 void OnCollisionEnter(){
     audio.PlayOneShot(Explosion2,1.0F);
 }

}

I am not getting any warnings or errors upon pressing play. I am stumped.

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avatar image Keith Fletcher · Jun 03, 2013 at 11:00 AM 0
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@ahaykal Thank you. I fixed it and got it to work.

avatar image Tarlius · Jun 03, 2013 at 11:02 AM 0
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Glad you got a solution for your problem, but please take care to post comments as comments and not answers, $$anonymous$$eith (I converted it for you).

avatar image ahaykal · Jun 03, 2013 at 11:15 AM 0
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Could you please tick it as an answer so it could be closed :) Thank you and glad it worked!

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Answer by ahaykal · Jun 01, 2013 at 12:51 PM

Well I think it is because you are destroying the Object and then you want to play the sound. Try not destroying it and then play the sound.

Also increase the max distance for the audio, it might be it's not in the range of the audio listener.

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