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Question by Vipul-Dudharejiya · Jan 13, 2015 at 09:57 AM · texturebuttontextgui.button

gui.button not display text and texture

 if(GUI.Button(new Rect(Screen.width * 0.4f,Screen.height * 0.01f,
                        Screen.width * 0.08f,Screen.height * 0.045f),
                        "Paint",GUI.skin.GetStyle("Paint")))
 {
 }

this is not working for me.. so i have to use following solution.

 function OnGUI () 
 { 
     GUI.Button (Rect (10, 10, 100, 20), "Hello Button!");
     GUI.Label (Rect (10, 10, 100, 20), "Hello Text!"); 
 }

can any one help me...

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avatar image Qasem2014 · Jan 13, 2015 at 10:09 AM 0
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what is Screen.width 0.4f or Screen.height 0.01f ? what do you want to do with it ?

avatar image Vipul-Dudharejiya · Jan 15, 2015 at 10:12 AM 0
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its my location where i want to display my button...

avatar image Qasem2014 · Jan 15, 2015 at 10:53 AM 0
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so ok

why you them ! try this : Screen.width/2 that is middle of screen or /3 or /4* and so on :)

avatar image Vipul-Dudharejiya · Jan 16, 2015 at 05:40 AM 0
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screen.width * 0.5 is same as screen.width/2.. you can try this out as well because i am using it since long time and working great for me.

avatar image Vipul-Dudharejiya · Jan 16, 2015 at 05:40 AM 0
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try to solve my question rather than this stuff

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Answer by Vipul-Dudharejiya · Jun 03, 2015 at 05:59 AM

Hey I Found Solution for this one... I have used Unity UI method to display Image and text both at the same time...

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Answer by Berenger · Jan 13, 2015 at 10:26 AM

If you don't assign your own skin to GUI.skin, then it will be the default one. The default one doesn't have a style "Paint".

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avatar image Vipul-Dudharejiya · Jan 15, 2015 at 10:12 AM 0
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here i am assigning my own guy skin as paint which has the image to display in the button and i also want to display text from the perimeter.

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