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How to rig this model, including his hat?
So, I have been working with this model for a while now, as I have a very small team of close friends who will be helping me with my game. This is a non-profit HD remake of Zelda: Majora's Mask.
I was wondering if it would be possible for me to rig this Child Link model in Unity, including his hat. If so, how?
I was also wondering how I would be able to animate him so that when he walks, his tunic moves with his legs...
Any help would be greatly appreciated.
Thanks! /PwnzLPs
When I imported the model into Unity, to see if $$anonymous$$ecanim would accept the way I have the model set up, I set his hip bone, and then set his right shoulder, which Unity then told me had a bone length of zero.
Answer by meat5000 · Jan 11, 2015 at 03:39 PM
Modify it by moving the bone joints around on the bones/model image in the Skeleton Manager